When you're designing a monster, there's kind of no rules.
“When you're designing a monster, there's kind of no rules.”
The World Motivation
When you're designing a monster, there's kind of no rules.
“When you're designing a monster, there's kind of no rules.”
When you're designing a monster, there's kind of no rules.
I've been drawing since about age 5. In kindergarten I drew a picture of my teacher and she loved it! Made a big fuss over me. That's when I realized that, if I drew cool pictures, I could get attention from adults. From that point on I was an attention freak!
I want to encourage everyone to experiment and try out as many of your talents as you can because, if you utilize them properly, they will make you into a much more well-rounded person in the end.
You should almost always draw in pen. It forces you to be confident. You can never erase, so it makes you really focus on your line and not wimp out.
I came from product design originally - I had been designing dolls for a toy company since I was 16 - so I'm used to working with plastic and different things. I had an innate interest in objects.
I think you can write very good comedy without a partner, but what I love about it, working with a partner, is that you get to places you'd never get on your own. It's like when God was designing the world and decided we couldn't have children without a partner; it was a way of mixing up the genes so you'd get a more interesting product.
Whoever's designing for plus-size doesn't get it. The entire garment needs to be reconceived. You can't just take a size 8 and make it larger.
Most security failings happen because of human actions that are not envisaged when designing systems.
I owe a lot to 'SpongeBob.'