It is difficult to separate oneself from one's design moralities.
“It is difficult to separate oneself from one's design moralities.”
The World Motivation
It is difficult to separate oneself from one's design moralities.
“It is difficult to separate oneself from one's design moralities.”
It is difficult to separate oneself from one's design moralities.
A building is no good if someone's got to explain to you why it's good. You can't say you don't know enough about architecture - that's ridiculous. It's got to work on many levels.
I don't think architecture is radical. How can something that takes years and costs millions be radical?
Architecture has curled up in a ball and it's about itself. It has found itself either as a freakshow, where you're not sure if it's good or bad but at least it's interesting, or at the behest of forces of commerce.
Sometimes living in a room that's badly designed isn't the worst thing in the world. Trust me - this is a fact! Living in a room that has no design whatsoever is even worse. I've learned this from my many clients over the years that have moved into new houses and just can't figure out where to begin.
There are two main methodologies of open source development. There's the Apache model, which is design by committee - great for things like web servers. Then you have the benevolent dictator model. That's what Ubuntu is doing, with Mark Shuttleworth.
No wonder the film industry started in the desert in California where, like all desert dwellers, they dream their buildings, rather than design them.
I always try to design fashion that is interesting and innovative, and I like to break traditions and challenge people's expectations.
I think that the point of being an architect is to help raise the experience of everyday living, even a little. Putting a window where people would really like one. Making sure a shaving mirror in a hotel bathroom is at the right angle. Making bureaucratic buildings that are somehow cheerful.