It is very important to lead the field and innovate in game design.
“It is very important to lead the field and innovate in game design.”
— John Romero · Innovate
The World Motivation
It is very important to lead the field and innovate in game design.
“It is very important to lead the field and innovate in game design.”
— John Romero · Innovate
It is very important to lead the field and innovate in game design.
I'm a hardcore gamer and would never let you down by designing a crappy title.
I still like to play games that have a beginning, an end and a story.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there.
It is right that people and businesses retain as much of their own money as possible so that they have the freedom to innovate and invest in the future.
You either innovate or you become defunct.
I really want to be creative. I want to innovate. I want to be innovative, and I want to do things that are different.
I believe that the ability to innovate and to be creative are teachable processes. There are ways by which people can systematically innovate or systematically become creative.
I have talked about the 'fractal organization'. Those smaller pieces should innovate and lead the rest of the organization. There will be parts that will be thinking about technologies of the future, and you need to nourish them.